Showing posts with label rpgs. Show all posts
Showing posts with label rpgs. Show all posts

Tuesday, March 7, 2017

On My Radar: Five RPGs campaigns I want to run.

Hello all!

I snagged my first player for my next online group, though I may be kind of cheating as also plays in my first group. I figured he would be interested in joining another game that promises more consistency. I am going to ask a few other friends and then open invites up to readers of the site if I still need more. Till then, I need to decide what we are going to play!

I have narrowed down the list of potential campaigns to five. They are:

Zeitgeist: The Gears of Revolution (EN Publishing) -

Steam and soot darken the skies above the city of Flint, and the choking products of its industrial forges sweep from the majestic harbor to the few rain-forests that dot its knife-toothed mountains. The Unseen Court, the Great Hunt, and the many spirits of the land no longer receive tribute, but they cannot enter these new domains of steam and steel to demand their tithe. The impoverished workers who huddle in factory slums fear monsters of a different breed, shadowy children of this bleak urban labyrinth.

Times are turning. The Skyseers - Risurs folk prophets since their homeland's birth - witness omens in the starry wheels of heaven, and they warn that a new era is nigh. But what they cannot foresee, hidden beyound the smog of the night sky, is the face of this coming era, the spirit of the age. The Zeitgeist.

This is a massive steam & spell campaign that will take players from level 1 to 20. Everything I read suggests this is one hell of a setting which challenges both the GM and players. This one requires commitment but the pay off seems to be an endings that players will discuss for years. My concern is that it may be to much for me to pull off at my experience level. It is also only available in Pathfinder or 4E D&D, neither of which I have any experience in. But it sounds so cool!

The Lost Lands: Stoneheart Valley (Frog God Games) -

Finally, welcome to the World of Necromancer Games! From Bill Webb and Clark Peterson's home campaign comes the old-school setting of The Lost Lands: Stoneheart Valley. For over a decade, fans of Necromancer Games and Frog God Games have been asking to see the world behind the adventures. And at long last, here is where it all began, in the Stoneheart Valley near the town of Fairhill. This mini-campaign was originally presented to the fans of Necromancer Games in three separate modules: "The Wizard's Amulet", "The Crucible of Freya", and "The Tomb of Abysthor". Frog God Games has taken the full series from the 3E version plus supplemental material previously available only online, and converted it all to the Pathfinder Roleplaying Game system and the Swords & Wizardry Complete ruleset.

This satisfies my desire to try something old school. I researched the Lost Lands for some time and am desperate to jump in. From what I gather, this collection of three adventures offers a way to introduce players to the world that Frog God Games has created. The only downside,  is that it can be brutal on players that want to go full ham, regardless of using the S&W or Pathfinder rules. My preference would be S&W and as long as I warn my players not to get attached to their characters it should work.





One of the most critically acclaimed campaign out there now completely converted to Pathfinder!

The Road to Revolution is a complete 320 pages campaign designed for use with the Pathfinder Roleplaying Game.

Set in the Great City, this epic campaign takes characters from their humble beginnings, all the way to powerful adventurers upon whose actions the City will come to depend. The Campaign Arc contains six adventures in all, each written by the original authors of the Great City Campaign Setting. Arc adventures can be played individually or linked with others in the series to create a complete campaign
.

I added the flyer due to the lack of excitement in their back cover description. While they should work on their pitch, this campaign does seems interesting. So much so that I already purchased it last month. It is based in 0one's Great City which has its own massive setting book. Both the city and the adventure arc is full of grit. I wouldn't go so far as to call it dark fantasy. It is just that to survive the Great City, one needs to tread carefully and refrain from insulting potential enemies. The Path to Revolution contains six adventures which focuses heavily on political intrigue and investigations. Add some unique encounters and this campaign could be the perfect step in learning to GM.

Necessary Evil Explore's Edition (Pinnacle Entertainment) -

This is no simple reprint! Pinnacle Entertainment's classic Savage Worlds setting with super-villains saving the earth has returned better than ever. It's reformatted to the wildly popular Savage Worlds: Explorers Edition-size paperback with updated rules. The plot has been expanded to include a new ending, giving you 110% of the story of the first edition. The new edition also has new art, with two dozen pieces added. The Fate Of The World Lies With The Scum Of The Earth! When the super heroes of the world are blown to kingdom come by an unstoppable army of invading aliens, who will save the day? Evil... The only forces left to take on the alien menace are the crafty and self-serving super-villains! Necessary Evil is a supers game done Savage Worlds style. Inside the twisted Plot Point setting are complete rules on making four-color super-powered characters, over seventy super powers, a whole pile of adventures weaving in and out of a resistance story, new Edges and Hindrances, a bestiary of out-of-this-world critters, and more! Necessary Evil requires the Savage Worlds Roleplaying Game to play.

While deciding games for this list, I had to include a Savage Worlds campaign. The problem in picking one is that most settings lack a full length campaign and the few that do tend to be all highly regarded. While these are not bad traits, it does hurt in trying to choose something that meets the criteria of a pick up and play group. I finally picked Necessary Evil due to the reviews and the angle it employs. The Players are super villains who fight alien overlords... ummm, yes please. While this plot point campaign uses the explorer edition of the SW rules, I don't foresee a problem running quick updates to the latest deluxe rules.  

Red Eye of Azathoth (Kobolb Press) - 

Kings die, nations crumble, and madness trails in the fiery wake of a comet called The Red Eye of Azathoth. Do you have what it takes to battle across history against the Mythos horrors that surface under its lurid glow?

• 887 AD, Holy Island, English Northumbria – As blood rain falls and the dead rise, Viking invaders and English monks must join forces or perish in a Lovecraftian nightmare.

• 1287 AD, Iwaizumi, Japan – Snowbound Samurai must unearth what lies behind the village where babies cannot cry and an abomination hangs lanterns that shriek with a thousand voices.

• 1487 AD, Valencia, Spain – Heretics must escape torture, prison, and the clutches of angels to expose the Spanish Inquisition’s true purpose.

• 1587 AD, Roanoke Colony, The New World – Colonists face flayed horrors that hammer on stretched-skin drums to reveal whose knife dug CROATOAN into the Lost Colony’s tree.

• 1887 AD, Desperation, Arizona Territory – In the series’ explosive magic-and-gunpowder climax, condemned gunfighters unravel the last skeins of the millennium-spanning mystery and stand alone against the full Mythos horror of The Red Eye of Azathoth!

Ia! Ia! Take your players to the mad reaches of our past with 108 pages of epic horror, complete with player handouts, new adversaries, and pregenerated Investigators for each time period.


So yeah, this is a bit different. REoA is a Call of Cthulhu campaign which I so want to run, despite three glaring issues. First I need to go get a rule book of 7ed CoC. By that statement you are correct in guessing that I never ran a Cthulhu game before, which I image would make jumping into this campaign a bit rough. And the premise itself sounds like it would test my GMing chops. But it would be a hell of a feat.

So, there are the games I'm considering. I'm going to have the one committed player to check this out so he can offer his input. Have you tried any of these campaigns? Any really sound interesting? Let me know so I can make up my mind!

PS, all purchases using OBS affiliate links drops a few cents in my account to help with purchasing items that I plan on running and writing about. If you wish to avoid this but plan on purchasing the above products, simply visit drivethrurpgDOTcom and type the game in the search menu. Cheers!

Wednesday, January 11, 2017

RPG Resolutions 2017

Since the original intention of TSRA was discuss rpgs, it's fitting to start my resolutions my plan for the hobby. Despite being excited as I returned the hobby last year, I got lost in a number of things. Many of which revolved around failing to stay on target! These following resolutions should keep me focused throughout the year.
  1. Reassess my rpg hobby priorities: Once I started diving into the hobby, I became slightly overwhelmed. With so many systems and genres out there, it distracts from simply sitting down and playing. I hope to narrow down this list of games and focus on just them. This list is the first step towards that! No real measurable goals here, just want to feel like I'm in control of my hobby.
  2. Play more: Kind of obvious. Despite reading so many articles, collecting materials, and listening to podcasts, I rarely played any games. The goal is to play twelve sessions. This is one game a month. Should be doable.
  3. Organize my physical collection: Ah, yes. I guess I should mention that I am a collector of things. I love both the nostalgia of the past and the pleasing look of an exciting collection. Unfortunately, currently my collection has no rhyme or reason. This is problematic for two reasons. My collection looks more like a collection of random stuff. And then the money used in buying these books comes from the same hobby budget that everything else comes from. Purchasing scattered books haphazardly fails grow the collection in any appreciative way nor assist in simple budgeting. I plan on categorizing what I already own, and then create a game for growing the collection.
  4. Renew my online game: The big one. A group of friends and I where in the closing chapters of a Savage Worlds adventure when life happened. A string of events effected each one of us in succession. I really this game continues. Ultima Forsan is a wonderful setting and the PCs were being taken to fun and interesting places. I want to revitalize this game. 
  5. Try out D&D 5E: I keep hearing good things about this system from different communities. Apparently WoTC manged to combine elements from the two different D&D camps. I own the starter box, which may be enough for me to try out the system. Ultimately I would like to play at least a session or two.
  6. Play a Cthulhu game: I want to play in the paranoid world of Cthulhu. I am not even concerned about the system, though Trail or Achtung are most likely. Cthulhu campaigns seem to be good for one shots, which may help me in the saving time department. At least one full scenario is the goal.
  7. Play face to face with old friends: I like playing with my old group online but not everyone can join our designated night. And while there are benefits to online, nothing really beats that feeling of sitting at a table with your best friends. I would love to just play a scenario or two of something.
  8. Not GMing for a session: Don't get me wrong, I love GMing and will remain as a primary focus. But I would like to have a go at being a player. I can't even remember the last time that I just played a PC. One session would be a nice breather!
  9. Write my own piece of work: I really want to write my own rpg material and possibly be published in the future. I have a number of ideas, themes, settings, systems floating in my head and would like to get at least one of these onto paper! I want to focus on one piece of work and get a rough draft finished by the end of the year.
  10. Run a OSR game: I love the simple yet elegant rule sets that have come out of the old school renaissance. There is something refreshing about the idea of quickly rolling up characters and charging into dungeons. Cut straight to the action! Ideally I thing it would be neat to do this face to face, but hell, I'll settle for a couple of online sessions.
So there we are, the first of my 2017 resolutions. It is a big list and I am sure I will not be able to get it all in but I think it just may keep me focused. Stay tuned for more new year resolutions!

But till then, what are your plans for rpgs this year?

Monday, April 25, 2016

Hello World.... (aka what is this all about)

I believe a good way to start this blog is by discussing what it is all about. At the most basic level, Timber Road Society Adventures will discuss the many different aspects of roleplaying games. My approach, at least for the near future is one of a relative noob. I have dabbled in the hobby over the years but simply never committed to steady gaming for a multitude of reasons. But I am at a time in my life where I really want to make the leap headfirst and embrace many assets that roleplaying games have grown to be.

There are a number of themes that I will be exploring in this blog. The first is cataloging my experiences as I start a regular game group and all the questions and challenges that the task raises. Because of that, this blog will host opinions on a verity of products including rulesets, settings, GM tools, and anything else someone such as myself could stumble upon while searching the hobby markets. I will want to discuss my observations about the communities that have risen since the begging of the hobby. This means I will point out online communities, blogs, and podcasts that have caught my attention. I'm sure that there will be a number of other topics that pop up here and now as well.

For now I am going to try and keep a modest goal of at least two posts a month. Topics to expect in the near future are:


  • How I chose my first campaign
  • Getting started in my first campaign
  • My plans for gaming
  • My roleplaying bucket list
  • Questions to get to know my players better
  • My collection
I look forward to exploring all these thoughts in my head and emerging myself in the roleplaying community!

Feel free to introduce yourself!